Relic - Sacrifice: adjusted % Chance of Vitality damage to 12 Vitality damage Relic - Juggernaut: adjusted % Chance of Physical damage + Stun to 100% chance of 9-14 Physical damage and 15% chance of 0.7s Stun Relic - Haunt: increased % Elemental damage to 48% Increased % Lightning and % Electrocute damage to 60% and increased % Chance of Electrocute damage to 100% chance of 16 / 3. Relic - Desolation: added 5% Attack Speed, 5% Cast Speed and 40 Defensive Ability. Relic - Conflagration: increased Energy Regeneration to 3 and replaced % Fire and % Lightning Resist with 20% Elemental Resist Relic - Arbiter: increased % Elemental damage to 42%, Defensive Ability to 35 and % Elemental Resist to 33%. Monster Infrequent - Leafmane Trophy: added 100% of Fire dealt as Vitality modifier for Inquisitor Seal Yurrith at the Tomb of the Heretic now has a chance to sell Conduit necklace blueprints.įaction Augment - Irrah's Blood: fixed the Defensive Ability unintentionally being replaced with Offensive Ability Increased the number of Special Animation references per weapon category to 80Ĭertain Item Skill modifiers for Inquisitor Seal, Mortar Trap, Rune of Hagarrad and Rune of Kalastor now also change their visuals based on conversionįixed some Paperdoll display bugs/differences between v1.1.6.0 and previous versions.įixed a bug where the on screen keyboard would not be shown for search boxes when playing with a gamepad.įixed a bug where it was possible to fall through the floor in some locations.įixed a crash which would occur when using pet modifier skills.įixed an issue where Monster Totems would become desynchronized between Client and Host in multiplayer games. Increased the maximum number of Masteries to 80 To run this game with admin privileges instead If you install games to your systemdrive, it may be necessary Block the game's exe in your firewall to prevent the game from You need the following releases for this: Copy crack from CODEX dir to installdir Release Date : 03/2020 Protection : Steam+Customįor list of changes read included patchnotes.txt However at this point the in-game vram indicator needs to at least be adjusted to indicate how much vram the game actually needs when adjusting the res.Grim Dawn - Forgotten Gods Update v1.1.6.1 (c) Crate Entertainment If this is an inherent limitation to the port then ok, if it was easy to resolve it probably would have been done by now. At no point through the game's own settings menu VRAM indicator or Rivatuner's stats is there actually more than 5.5 GB allocated, usually around 4GB in actual use at 4k. You'll notice only the 1080p mode displays the textures properly. After each res change I gave the game ~30 secs to ensure it wasn't an issue with textures taking time to load (albeit it is installed on a nvme SSD). The settings are all medium with only ansio set at high. Here's one spot at 4 different resolutions, from 4k-1080p. Great to see another patch, and after mentioning VRAM management I was hopeful to see if the longstanding issue (since release!) of textures not loading on 6GB and under cards was fixed at resolutions above 1080p, but unfortunately that doesn't seem to be the case.
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